Glossing over it, now I had to had to write a location for me and Osana to meet. But it seemed to teach me right from the first step which I had already completed, and it wouldn't progress. But after a couple of steps I forgot what I had to do. I knew the steps I had to take to get the Befriend/Betray route. The days skipped would be for "Investigation" or some sort.Įvents were confusing. The player should be punished by having less days on the week to eliminate the target. ![]() The runs I had, people seemed not to care about the dead student the next day after the assembly. However, I feel like killing a student should be more impactful. I also liked there was no subdue option because once I attack a student, they never come back. The dev should work on polishing transitions. ![]() It does get choppy when the mobile it taken out or any transition to the GUI. ![]() The game itself ran pretty smoothly on the highest of settings. The core mechanics of this game are very similar to hitman. So I gave it a try and here is what I think. I never played Yandere Simulator before until recently because I was told it was a game similar to Hitman, and I loved the Hitman series.
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